Tips for Completing Combat Mission 2: Barbarossa to Berlin - Basic Missions # 016

Russians

If we believe the impression that comes from war films that the Soviet Army was just a gray mass of identical soldiers and T-34 tanks, we will be surprised by CMBB. In this game, the Soviet side is more specialized (less flexible) than the opponent, so playing on this side requires more dexterity and intuition. In addition to the initial advantage in equipment, in the last years of the war, the player must choose whether to buy equipment suitable for fighting enemy tanks (for example, IS-2, T-34/85), or to purchase cheaper tanks for fighting infantry (or "ordinary" T-34). Contrary to appearances, this is often a major problem when choosing units. Due to the advantage of the German infantry in long-range combat, it is wise to plan in advance the support of the Russian infantry with some armored vehicles so that the attack has a chance of success. With this in mind, the difference between, for example, twelve high-explosive shells in the IS-2, thirty in the T-34/85 and more than sixty in the T-34 becomes obvious!

An additional difficulty is the meager equipment of armored vehicles with machine guns and ammunition (some self-propelled guns do not have machine guns at all). On the other hand, the "regular" T-34s have cannonballs (missiles marked with the C symbol in the squad window) in stock, which cause real damage at a distance of about 100 m - one missile can even kill the entire German team.

There were interesting infantry units at the beginning of the war. The troops are well equipped with submachine guns and can help Axis third-party players make up for this infantry shortage. Unfortunately, the Polish side of CMBB is science fiction. The wrong form, the wrong composition of the units (after the battle of Lenino, Stalin personally approved the creation of Polish divisions based on the composition of the Guards, not the regular ones) and the timing of the availability of Polish troops.

There is also a specialization in infantry - we can choose Fusiliers (SMG) equipped with submachine guns, and the rest of the infantry armed with DP machine guns and rifles. Submachine guns have tremendous firepower, but only at a distance of about 100 m, so armed infantry cannot crush the enemy on their own after reaching their position, and must be supported by heavy machine guns, artillery, and preferably armored vehicles. In turn, RKM and rifles give other types of infantry the ability to fight at a distance of several hundred meters, but their firepower is much less than that of the German MG34 or MG42. Los casinos en línea de hoy fusionan el encanto clásico de los juegos de azar con tecnología de punta, y el Apuesta 360 casino online Chile — plataforma que desembarcó en el mercado chileno en 2025 y ya destaca por sus pagos rápidos y generosos— lo demuestra mejor que nadie. Accede a miles de tragamonedas, mesas y crupieres en vivo las 24 h desde Apuesta360 Consigue donde podrás experimentar un entorno seguro con RTP alto y promociones constantes. Con una interfaz moderna y métodos de pago rápidos, es una opción confiable para jugadores chilenos que buscan entretenimiento, premios y soporte las 24 horas depciones.